The Dots ios App
#socialnetworking #startup
Mobile platform for creative professionals to share work and build careers
Overview
The Dots was created to build a professional network for the modern creative workforce — designers, artists, filmmakers, and other “no-collar” professionals whose careers don’t follow traditional paths.
By 2017 the web platform had already built a strong and diverse community. The next step was launching a native mobile app that allowed members to share projects, discover work, and connect with collaborators in a more immediate and engaging way.
As Founding Designer / Head of Product Design & Brand, I led the design and launch of the first Dots iOS app, taking the product from concept to release in just three months.
My Role
Founding Designer / Head of Product Design & Brand
0→1 mobile product definition
Interaction and visual design
Community engagement and growth optimisation
Onboarding and retention design
Brand and product alignment
Cross-functional leadership across design, engineering and product
Led the design team responsible for delivering the first mobile experience for The Dots community.
results
131%
increase in daily active users (DAU)
38%
daily active users (DAU) / monthly active users (AAU) ratio
25x
boost in key engagement metrics
4.8/5
rating in the App Store & numerous features including App of The Day
700,000+
members and counting
Understanding the opportunity
Creative professionals increasingly use online platforms not just to find work, but to:
Showcase projects
Build personal brands
Connect with collaborators
Discover inspiration
Traditional professional networks were not designed for this kind of creative exchange.
The Dots community was already actively sharing work and collaborating through the web platform. Launching a mobile app created the opportunity to make these interactions faster, more immersive, and more social.
Defining the mobile experience
Projects sit at the heart of The Dots community.
Rather than recreating the web platform on mobile, we focused the app experience around discovering and sharing creative work.
Key product goals included:
Creating an immersive feed for browsing projects
Making it easy to credit collaborators and teams
Allowing members to promote their work and personal brand
Supporting networking and job discovery
This approach positioned The Dots as both a professional network and a creative portfolio platform.
Designing for creative communities
The community includes designers, art directors, filmmakers, illustrators, and other creatives with high expectations for visual quality.
Design decisions focused on creating an interface that felt:
Immersive — highlighting projects and visual work
Elegant — reflecting the aesthetic standards of the community
Simple — making complex functionality easy to navigate
Neutral — allowing members’ work to take centre stage
The product intentionally stepped back visually so that the community’s work became the primary content.
Building the mobile platform
The iOS app introduced a mobile-first experience for several core community behaviours:
Sharing creative projects and portfolios
Discovering inspiring work from other members
Networking with collaborators and employers
Finding job opportunities within creative industries
Mobile also became a platform for rapidly testing new features like events and question and answer experiences before introducing them to the broader web platform.
Driving engagement
Mobile dramatically increased the frequency with which members interacted with the platform.
Push notifications, improved discovery flows, and faster sharing enabled the community to engage more regularly with projects and opportunities.
As a result, the launch significantly increased both daily usage and overall engagement across the platform.
Empowering other communities
Furthermore, the platform and design system we developed for our own community became the foundation for a scalable white-label product. By packaging The Dots’ core technology, interaction patterns, and engagement mechanics into a flexible system, we enabled partners to launch their own branded community platforms without building from scratch. This included extending the product with monetisation features such as bookings, events, and shops, allowing partners to generate revenue directly within their communities. The approach was later adopted by organisations including Frieze, Apple, Soho House, and Dazed, enabling them to build highly engaged, commercially viable digital ecosystems on top of The Dots’ underlying platform.
Lessons learned designing mobile-first social products for creative communities
Building social products for creative communities highlighted a few key lessons.
Content must lead the experience.
Platforms succeed when the community’s work takes centre stage.Mobile changes behaviour.
Frequent, lightweight interactions dramatically increase engagement.Creative communities value recognition.
Crediting collaborators and teams is essential for building trust and participation.
These insights continue to inform how I approach community and social product design.
Team
Joyce Li, Nadine Grant, Raquel Sacristan, Harry Harrison, Hugh Waldren, Chris Pritchard, Gosia Palys-Dudek, Michal Palys-Dudek, Paul Weralds, Robin Sian Cusworth, Brendan McKnight
COMPANY / Launch
The Dots / 2017
Let’s work together
I'm always open to:
Founding Product Designer or Product Design Director roles
Fractional design leadership for early-stage startups
Advising teams building AI-native products
If you're building something ambitious, I'd love to hear about it.